Play. Watch. Wonder.

Jump into quick mini-games and bright bite-sized videos that spark curiosity in math, science, and logic.

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Featured Games

Each game takes just a few minutes and works great on tablets.

Counting Shooting Stars

Spot the twinkling stars and tap the number that matches how many you see.

  • Math
  • 2 min
  • 5-7

Pattern Pals Parade

Help the parade stay in step by choosing which color comes next in each pattern.

  • Logic
  • 3 min
  • 6-8

Trace Path Shapes

Use turtle-style commands to trace geometric and themed shapes round by round.

  • Logic
  • 5 min
  • 8-11

All Games

Browse every activity currently in the lab.

Counting Shooting Stars

Spot the twinkling stars and tap the number that matches how many you see.

  • Math
  • Easy
  • 5-7

Pattern Pals Parade

Help the parade stay in step by choosing which color comes next in each pattern.

  • Logic
  • Medium
  • 6-8

Trace Path Shapes

Use turtle-style commands to trace geometric and themed shapes round by round.

  • Logic
  • Hard
  • 8-11

Trace Point Shapes

Plot coordinates to recreate shapes with precise setxy movements and pen controls.

  • Math
  • Hard
  • 9-12

Draw Shapes Scratch

Snap together forward and turn blocks to sketch playful paths.

  • Logic
  • Easy
  • 7-10

Draw Turtle Shapes

Load or write turtle programs, then run them to draw creative shapes.

  • Logic
  • Medium
  • 9-12

Pop Number Bubbles

Aim for the chosen number and pop matching bubbles as they float to the top.

  • Math
  • Medium
  • 6-9

Pop Letter Bubbles

Chase the alphabet - pop the bubbles that carry your target letter.

  • Language
  • Easy
  • 5-8

Build Polyominoes

Copy the highlighted polyomino by filling a 10×10 grid one square at a time.

  • Logic
  • Medium
  • 8-12

Explore Multiplication Grid

Hop around the multiplication grid to solve multiplication, division, or factorization facts.

  • Math
  • Medium
  • 7-10

Count for Multiples

Practice products, quotients, and remainders on a counting grid that adapts each round.

  • Math
  • Medium
  • 7-10

Match Number Words

Connect digits to their written number words in quick memory rounds.

  • Math
  • Easy
  • 6-8

Match Words & Emojis

Pair vivid nouns with the emoji that best represents them.

  • Language
  • Easy
  • 6-9

Match Opposite Words

Match each word with its antonym to clear the board.

  • Language
  • Medium
  • 7-10

Match Alphabet Letters

Link uppercase letters to their lowercase partners.

  • Language
  • Easy
  • 5-7

Match Clock Times

Match clock faces, time phrases, and digital times.

  • Math
  • Easy
  • 6-9

Match Country Flags

Pair country names with their flag emojis by region.

  • Social-studies
  • Medium
  • 8-11

Match Fractions & Decimals

Link common fractions to their decimal equivalents.

  • Math
  • Medium
  • 9-12

Match Fractions & Pie Charts

Match fractions to shaded pies, color strips, and bar models.

  • Math
  • Medium
  • 8-11

Match Shapes & Objects

Connect geometric shapes to real-world objects that share their outline.

  • Math
  • Easy
  • 6-9

Play Right Away

Try our newest tracing challenges directly on the home page.

Round 1/10

Directional Tracing

Score 0

Difficulty: ...

Points: ...

Follow the light outline using turtle commands like forward, left, right, and repeat.

Round 1/10

Coordinate Tracing

Score 0

Difficulty: ...

Points: ...

Plot exact coordinates with setxy to trace the highlighted outline.

Build Programs with Blocks

Snap together forward and turn blocks to draw fun shapes like in Scratch.

Draw Shapes Scratch

Drag blocks for forward, left/right, and repeat to choreograph the turtle.

Draw Turtle Shapes

Pick a fun program or write your own turtle commands. Try commands like forward, left/right, repeat, penup/pendown, and setxy.

Pick a preset or write your own program.

Commands Cheatsheet

  • forward <steps> - move forward on the grid.
  • left/right <angle> - turn clockwise or counter-clockwise.
  • repeat <n> [ ... ] - run the commands inside the brackets n times.
  • penup / pendown - move without drawing, or resume drawing.
  • setxy <x> <y> - jump directly to a coordinate.