Trace Point Shapes
Plot coordinates to recreate shapes with precise setxy movements and pen controls.
- Math
- Hard
- 5 min
- 9-12
How to Play
About the game: Trace Point Shapes dives deeper into coordinate geometry for grades 4-6. Instead of steering by angles, you teleport to exact coordinates with `setxy`, making it perfect for reinforcing ordered pairs and quadrants.
How it works: Preview the glowing guide, then alternate between `penup`, `setxy x y`, and `pendown` to plot the figure point by point. Use `repeat` whenever a pattern emerges and re-run the program to close any gaps. Coordinates range from -10 to 10, so learners must reason about both positive and negative moves.
Skills & next steps: Kids strengthen coordinate graphing, symmetry spotting, and debugging multi-step procedures. Ask them to label key points or predict where the turtle will end after a loop. After conquering the given shapes, they can export the commands into Draw Turtle Shapes for creative remixes or revisit Trace Path Shapes to compare the two movement styles.