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Draw Shapes Scratch

Snap together forward and turn blocks to sketch playful paths.

  • Logic
  • Easy
  • 4 min
  • 7-10

Draw Shapes Scratch

Drag commands into the workspace to build your program. Supported commands: forward, left/right, and repeat.

Choose an example to load its blocks.

Drag blocks here to build your program.

Commands Cheatsheet

  • forward <steps> - move forward on the grid.
  • left <angle> / right <angle> - turn counter-clockwise or clockwise.
  • repeat <n> [ ... ] - run the enclosed commands n times.

    

How to Play

About the game: Draw Shapes Scratch introduces drag-and-drop coding to learners who are just meeting turtle graphics. It mirrors the Scratch Jr. feel - perfect for clubs, centers, or device-sharing classrooms.

How it works: Drag command blocks like `forward`, `left`, `right`, and `repeat` into the program column. Rearrange blocks, tweak the drop-down values, and press Run to watch the turtle trace the grid. Preset examples load mini programs so new coders can tinker before building from scratch.

Skills & next steps: Students learn to decompose shapes into step-turn pairs, to reason about turn direction, and to reuse logic with repeats. Encourage them to narrate their algorithm or to predict the final heading before pressing Run. Graduates can hop into Draw Turtle Shapes for text-based coding or Trace Path Shapes for challenge rounds.